talking with Emily Allen
as part of my pledge for dungeon bitches
- staying productive? don't high stress, don't force it, when it stops being fun, swapping between projects if inspiration dies, put to the side, work on something else and then don't bash head against one project, recognize rut, come back to it later
- important thing to making things, start with intiial spark, cool process and place to start with w/ vibe. pin that down, don't discard, build on that initial idea
- everything is research, eerything you absorb is useful
- process, lots of different ideas, make blog posts, keep stuff around until it fits, keep stuff around, reuse in new projects
- how to get to be a good dm, pulling plots together? learn to read tarot, taking bits of info and tying them together and make them make sense
dont need to make things make 100% sense, players (and dms) will find meanings a lot of the job (esp in module/sys design) – throw complex prompts at players and they'll go from there
when tweaks stop changing things, game is done
advertising – the work you have to do to do the hobby dont have business decide what you're making twitter is a free way to advertise
target niche, and you'll flourish. there's a market for queer games, know your appeal, know who it'll appeal to and be upfront to it
be too broad, you dilute what makes your game cool
we don't need any more generic/broad games, find your niche, find things you're passionate about
keeping momentum going for the KS if you hit all the stretch really quickly, people lose interst, how you space goals maters
got occasional comment, sometimes had to step back, breathe, get business face on to answer
quietly deflect detractors/trolls away from things
consider what images you start with because that helps set the tone
know your pitch and communicate it as unambigiously as you can
more efficient to do a large print run and just take a while to sell it all
GET TEST PRINTS – because something can mess up try different printers because they have different specs
dont stick to one style of game/system, try different
whatever yooure making, make it bc you love it not business, think business later once it's done
nobody's done (well) with explicit pitch w/ isekai (where you're normal and suddenly find yourself in fantasy world or regular it) meta game stuff
look for gunpla otaku isekai
stock art, public domain